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NuMnUmZz Guide to Tasty Card combo's

Do you want to do big dick DPS? do you want to survive and not be running in circles with your head cut off?

You've come to the right place. I will give you all the secrets to not fucking die and do all the damages!!!

Some basics, a lot of defensive Card combinations (Most) are tied to things like Armor, Garment and Shield card slots. Shoes have some and so do Accessories.

Offensive card compounds are tied to weapons, some are tied to accessory slots and headgear slots. But for the most part headgear card compound slots and accessory slots exist as sort of utility and provide options.

Basic Defensive Card Compounds

Here is a list of elemental compounds on armor

Card Item ID Armor becomes Extra effect
Pasana Card 4099 πŸ”₯ Fire 1 DEF +1
Swordfish Card 4089 πŸ’§ Water 1 DEF +1
Dokebi Card 4098 ⚑ Wind 1 DEF +1
Sandman Card 4101 🌍 Earth 1 DEF +1
Argiope Card 4114 ☠️ Poison 1 DEF +1
Bathory Card 4119 πŸŒ‘ Shadow 1 β€”
Evil Druid Card 4141 πŸ’€ Undead 1 INT +1, DEF +1
Angeling Card 4054 ✨ Holy 1 β€”
Ghostring Card 4047 πŸ‘» Ghost 1 HP Recovery βˆ’25%

All these armor compounds change your element to the level 1 variant, which is approximately a -75% incoming damage from that same element. So if you are fighting Roweens (Hyenas for the plebs), their element is Wind, and if you get a piece of slotted armor with the dokebi card on it, you would take -75% damage from Roweens.Β  So instead of getting your dick chopped off for 300-500 damage, you would only take 75-125 damage per swing.Β 

Also some things to consider; those cards do not ONLY change your element. Things like ghostring cards also decrease your hp/sp recovery by 25% so be aware there are in some instances costs. I am not going to list those here, you can check the wRO database OR Rate my server

Here is a brief list of Garment compounds to help some more with not fucking dying.

Card Compounds on Damage reduced Reduction Other important effect
Marc Armor Water 5% Immune to Freeze
Orc Baby Garment Neutral 10% Becomes 15% on +9 or higher garment; +Flee
Noxious Garment Neutral 10% Also 10% ranged damage reduction
Harpy Garment Neutral 15% +5% Napalm Beat damage
Raydric Garment Neutral 20% No drawback
Deviling Garment Neutral 50% +50% damage taken from every non-Neutral element
Jakk Garment Fire 30% Flee +5
Marse Garment Water 30% Flee +5
Dustiness Garment Wind 30% Flee +5
Hode Garment Earth 30% Flee +5
Myst Garment Poison 30% Flee +5
Isis Garment Shadow 30% Flee +5
Marionette Garment Ghost 30% Flee +5
Orc Zombie Garment Undead 30% Flee +5
Holy β€” Holy β€” No classic Garment card

Here is another list of Shield compounds to assist with also not fucking dying. Side-note, the left column is what it mitigates, the center section is what monster drops the card. ALSO Demi-human is just humans, so other players count as demi-human, if you are ever curious about a monster's race, check Rate my server MonsterDB.

Shield Card Mitigation Compounds
Race Card Slot Reduction
Demi-Human Thara Frog Shield 30%
Brute Orc Warrior Shield 30%
Insect Bigfoot Shield 30%
Formless Penomena Shield 30%
Demon Khalitzburg Shield 30%
Undead Teddy Bear Shield 30%
Fish Rafflesia Shield 30%
Plant Soldier Andre Shield 30%
Dragon Sky Petite Shield 30%
Angel Anubis Shield 30%

BIG DICK DAMAGE or Offensive Card Combos

Now that I have covered how not to die like a bitch, let's get into how to do BIG dick damage. This can actually be really complicated, so let's simplify this.

First and foremost, the way the Ragnarok online calculates damage from cards is that each damage type will multiply with another type. So let's take the classic PvP combo "Double Bloody Double Boned" AKA (2) Skeleton worker cards (+15% damage on medium monsters) and (2) Hydra Cards (+20% damage on Demi-human.)

In this case, you ADD the 2x Skel-workers so it's 15%+15%=30% 1.30 (130% damage)

And then ADD the 2xHydras 20%+20%= 40% OR 1.40 (140%)

Then you multiply them

So 1.30*1.40=1.82

and if we convert it back to %, you would be hitting a whopping 182% damage on the target. Big wow!!! (insert Shamwow meme here)

TO BE FAIR, you are getting a whopping 2% extra damage by doing thisc compared to just doing 4 hydra cards, but this demonstrates what I am getting at.

When you are trying to figure out how much damage you want to do on a specific type or Element monster, we need to reverse engineer what cards we are looking for. ALSO consulting the elemental Attributes table is very useful because there are different tiers to elemental damage and defenses. You can find that at Rate my server

Let's take a Roween a popular leveling monster and work from there. To determine how much damage we want to do, and how much we want to mitigate, we need to look in this section, which I have "circled" in red.

image.png

We know it's Race, elemental property, it's size, and we now how much hit rate it has to hit at 100% and how much Flee (dodge rate) it has. this gives us everything we need to not die and do lots of damage.Β  Also if we look on the RIGHT side we can see it's elemental weaknesses

image.png

Now that we know what this monster is we can start looking at card compounds the simple way to do this is 2x2 so 2 cards of one damage and 2 of another damage. We are going to assume you have a four slot weapon (I will explain less slots in the next sub section.)Β  So Lets list all the weapon compounds you can use and work from there.

Weapons that increase damage via Size
Target size Card Prefix Effect Item ID
Small Desert Wolf Card Gigantic +15% damage vs Small, ATK +5 4082
Medium Skeleton Worker Card Boned +15% damage vs Medium, ATK +5 4092
Large Minorous Card Titan +15% damage vs Large, ATK +5 4126
Weapon card compounds that increase damage via Element
Target Property Weapon Card Damage Increase Item ID
Neutral β€” None β€” β€”
Water Drainliar Card +20% 4069
Earth Kaho Card +20% 4065
Fire Vadon Card +20% 4049
Wind Mandragora Card +20% 4030
Poison Anacondaq Card +20% 4062
Holy Orc Skeleton Card +20% 4085
Shadow Santa Poring Card +20% 4005
Ghost Mao Guai Card +20% 4202
Weapon card copmounds that increase damage via Race
Target Race Weapon Card Damage Increase
Demi-Human Hydra Card +20%
Brute Goblin Card +20%
Insect Caramel Card +20%
Formless Peco Peco Egg Card +20%
Demon Strouf Card +20%
Fish Flora Card +20%
Plant Scorpion Card +20%
Dragon Earth Petite Card +20%
Angel β€” None β€”

Now that I have given you a list of options some key notes, There are Race damage and elemental damage but things like undead technically are two separate versions of undead right so you can have undead element but then there is also undead race. when you look at the card make sure it says race or element to understand the math.

ALRIGHT Let's kill Roweens, first we want the highest Percentages in both of our 2x2 categories. SO we know it's Wind T1, Brute, and medium type. Lets consult my handy dandy graphs because bitches love graphs

Weapon Race Element Size Flat ATK Multiplier
2 Goblin + 2 Mandragora +40% +40% β€” β€” 1.96Γ—
2 Mandragora + Goblin + Skeleton Worker +20% +40% +15% +5 1.932Γ—
2 Mandragora + 2 Skeleton Worker β€” +40% +30% +10 1.82Γ—

WOW numbers, honestly just look at the multiplier on the right and turn it into a % SO

2xGobby+2xMandro = 196%

2xMandro +Gobby+Skel-Worker=193.2%

2xMandro=2xSkel-Worker=182%Β 

Clearly we want the two highest percentages multiplied against each-other, but there is the break down to show it. Didn't feel like showing you all the math this time.

Now lets look at a three card combo and a 2 card combo optionΒ 

3 Card Weapon
3-Card Weapon Combo Race Bonus Element Bonus Size Bonus Flat ATK Damage Multiplier
2 Goblin + 1 Mandragora +40% +20% β€” β€” 1.68Γ—
1 Goblin + 1 Mandragora + 1 Skeleton Worker +20% +20% +15% +5 ATK 1.656Γ—
1 Mandragora + 2 Skeleton Worker β€” +20% +30% +10 ATK 1.56Γ—
2 Card Weapon
2-Card Weapon Combo Race Bonus Element Bonus Size Bonus Flat ATK Damage Multiplier
Goblin + Mandragora +20% +20% β€” β€” 1.44Γ—
Goblin + Skeleton Worker +20% β€” +15% +5 ATK 1.38Γ—
Mandragora + Skeleton Worker β€” +20% +15% +5 ATK 1.38Γ—

Clearly the OPTIMAL strategy is getting a 4 slot weapon, but there are the multipliers for the other weapon options.

These are the basics there are many more card combinations available to be played with in our dope ass wRO server.Β  This HOPEFULLY will give you the tools to not fucking die and do big dick damage. be aware I haven't told you everything I want you to explore and find things! I have given you some fish hopefully you have learned to fish, good luck happy hunting See you in the dungeons