NuMnUmZz Tasty guide to Attributes, or how to not worry about gear and git gud
You might be a tad bit confused when you increase your stats and things don't feel right or don't make sense. so lets demystify your Attributes
You have your base attributes and then you have your compound attributes Base Attributes are highlighted in green and compound are highlighted in orange
Handy dandy base attributes Table
| Attribute | Primary Effects |
|---|---|
| STR | Melee ATK, STR damage bonus every 10 STR, weight limit, minor ranged damage |
| AGI | FLEE, ASPD |
| VIT | Max HP, Soft DEF, HP regeneration, healing-item effectiveness, status resistance |
| INT | MATK, Soft MDEF, Max SP, SP regeneration, SP-item effectiveness, some status resistance |
| DEX | HIT, cast-time reduction, weapon damage consistency, ranged ATK, minor ASPD |
| LUK | CRIT, Perfect Dodge, minor ATK, resistance to several statuses, crafting success |
STR — Strength
STR is the primary offensive stat for most melee physical characters. Each point increases melee attack, while every 10 total STR gives an increasingly large bonus through the classic STR + floor(STR/10)² progression. It also increases carrying capacity by 30 weight per base STR. STR contributes only a small amount to ranged weapon damage compared with DEX.
GETTING INTO THE WEEDS:This is how your strength is calculated
STR+⌊10STR⌋2
⌊10STR⌋ this essentially means it will round down to the nearest whole number
Weeds TLDR: put STR+bonus STR to 10's I.E 10, 20, 30, etc... numbers for strength so you get the most out of your status points and damage.
AGI — Agility
AGI primarily controls attack speed and avoidancedodge. Each point gives +1 FLEE and contributes substantially toward ASPD, although your actual ASPD also depends on class, weapon type, DEX, skills, and buffs. AGI does not reduce cast time or increase movement speed in classic mechanics.
VIT — Vitality
VIT is the main durability stat. Each point increases maximum HP by roughly 1% of your class's base HP, contributes to your Soft/VIT DEF, improves HP recovery and healing-item effectiveness, and provides resistance to statuses such as Stun, Silence, Poison, and Bleeding. It is therefore valuable even though VIT DEF itself is only flat damage reduction.
INT — Intelligence
INT is the primary magic and SP stat. It raises MATK, increases Soft MDEF, gives +1% Max SP per INT, improves SP-item recovery, and increases natural SP regeneration. Pre-Renewal MATK also has important breakpoints: minimum MATK gets a bonus every 7 INT, while maximum MATK gets a bonus every 5 INT.
DEX — Dexterity
DEX primarily controls accuracy and casting speed. Each point gives +1 HIT and reduces classic variable cast time by 1/150, making 150 DEX instant cast for skills governed by that formula. DEX also raises the minimum damage of weapons, reducing damage variance, contributes slightly to ASPD, and replaces STR as the primary physical damage stat for bows, guns, instruments, and whips.
LUK — Luck
LUK is the miscellaneous offensive/defensive stat. Each point gives about +0.3 CRIT and +0.1 Perfect Dodge, while every 5 LUK gives +1 ATK. It also reduces an enemy's chance to critically hit you and provides varying resistance to several status effects. LUK also affects crafting systems such as Blacksmith forging and Alchemist brewing, but does not increase item drop rates.
